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Amiga Plus 1997 #3
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Amiga Plus CD - 1997 - No. 03.iso
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pd
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programmierung
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alienbreed3d2_src
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cheesesauce
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biguglyalien.s
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Text File
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1997-01-31
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6KB
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363 lines
ItsABigNasty:
move.l #20*256,StepUpVal
move.l #50*256,thingheight
move.w 12(a0),d2
bge.s .stillalive
.notthisone:
rts
.stillalive:
tst.b numlives(a0)
bgt.s .notdying
move.b #0,numlives(a0)
.onfloordead:
move.b #-1,16(a0)
rts
.notdying:
move.l #3*65536,deadframe
move.l #3*65536,8(a0)
move.w #8,screamsound
move.w #70,nasheight
tst.b 17(a0)
beq.s .cantseeplayer
tst.w ObjTimer(a0)
bgt.s .cantseeplayer
jsr GetRand
and.w #255,d0
cmp.w #250,d0
bgt.s .cantseeplayer
bra .Attack_Player
.cantseeplayer
move.l ZoneAdds,a5
move.l (a5,d2.w*4),d0
add.l #LEVELDATA,d0
move.l d0,objroom
move.w TempFrames,d0
sub.w d0,ObjTimer(a0)
bgt.s .nonewdir
tst.b 17(a0)
beq.s .keepwandering
bra .Attack_Player
.keepwandering
jsr GetRand
and.w #8190,d0
move.w d0,Facing(a0)
jsr GetRand
and.w #15,d0
add.w #20,d0
move.w d0,ObjTimer(a0)
.nonewdir
move.w (a0),d1
move.l ObjectPoints,a1
lea (a1,d1.w*8),a1
move.w (a1),oldx
move.w 4(a1),oldz
move.w maxspd(a0),d2
muls TempFrames,d2
move.w d2,speed
move.w #20,Range
move.w 4(a0),d0
ext.l d0
asl.l #7,d0
move.l d0,newy
movem.l d0/a0/a1/a3/a4/d7,-(a7)
clr.b canshove
move.w Facing(a0),d0
jsr GoInDirection
move.w #%1000000000,wallflags
Jsr MoveObject
movem.l (a7)+,d0/a0/a1/a3/a4/d7
tst.b hitwall
beq.s .nochangedir
move.w #-1,ObjTimer(a0)
.nochangedir:
move.l objroom,a2
move.w (a2),12(a0)
move.w newx,(a1)
move.w newz,4(a1)
move.w 10(a2),2(a0)
move.l 2(a2),d0
asr.l #7,d0
sub.w #70,d0
move.w d0,4(a0)
move.b damagetaken(a0),d2
beq .noscream
sub.b d2,numlives(a0)
bgt.s .notdeadyet
movem.l d0-d7/a0-a6,-(a7)
sub.l ObjectPoints,a1
add.l #ObjRotated,a1
move.l (a1),Noisex
move.w #200,Noisevol
move.w screamsound,Samplenum
move.b #1,chanpick
clr.b notifplaying
st backbeat
move.b 1(a0),IDNUM
jsr MakeSomeNoise
movem.l (a7)+,d0-d7/a0-a6
move.l deadframe,8(a0)
rts
.notdeadyet:
clr.b damagetaken(a0)
movem.l d0-d7/a0-a6,-(a7)
sub.l ObjectPoints,a1
add.l #ObjRotated,a1
move.l (a1),Noisex
move.w #200,Noisevol
move.w screamsound,Samplenum
move.b #1,chanpick
clr.b notifplaying
move.b 1(a0),IDNUM
st backbeat
jsr MakeSomeNoise
movem.l (a7)+,d0-d7/a0-a6
.noscream
move.l PLR1_Roompt,ToRoom
move.l objroom,FromRoom
move.w newx,oldx
move.w newz,oldz
move.w PLR1_xoff,newx
move.w PLR1_zoff,newz
jsr CanItBeSeen
tst.b CanSee
beq .carryonprowling
move.b #1,17(a0)
.carryonprowling:
.thisonedead:
rts
.Attack_Player:
move.l ZoneAdds,a5
move.l (a5,d2.w*4),d0
add.l #LEVELDATA,d0
move.l d0,objroom
move.w PLR1_xoff,newx
move.w PLR1_zoff,newz
move.w (a0),d1
move.l #ObjRotated,a6
move.l ObjectPoints,a1
lea (a1,d1.w*8),a1
lea (a6,d1.w*8),a6
move.w (a1),oldx
move.w 4(a1),oldz
move.w maxspd(a0),d2
muls.w TempFrames,d2
move.w d2,speed
move.w #80,Range
move.w 4(a0),d0
ext.l d0
asl.l #7,d0
move.l d0,newy
movem.l d0/a0/a1/a3/a4/d7,-(a7)
clr.b canshove
clr.b GotThere
jsr HeadTowards
move.w #%1000000000,wallflags
Jsr MoveObject
movem.l (a7)+,d0/a0/a1/a3/a4/d7
move.l objroom,a2
move.w (a2),12(a0)
move.w 12(a2),CurrCPt(a0)
move.w newx,(a1)
move.w newz,4(a1)
move.w 10(a2),2(a0)
move.l 2(a2),d0
asr.l #7,d0
sub.w #70,d0
move.w d0,4(a0)
move.b damagetaken(a0),d2
beq .noscream2
sub.b d2,numlives(a0)
bgt.s .notdeadyet2
movem.l d0-d7/a0-a6,-(a7)
move.l (a6),Noisex
move.w #200,Noisevol
move.w screamsound,Samplenum
move.b #1,chanpick
clr.b notifplaying
st backbeat
move.b 1(a0),IDNUM
jsr MakeSomeNoise
movem.l (a7)+,d0-d7/a0-a6
move.l deadframe,8(a0)
rts
.notdeadyet2:
clr.b damagetaken(a0)
movem.l d0-d7/a0-a6,-(a7)
move.l (a6),Noisex
move.w #200,Noisevol
move.w #8,Samplenum
move.b #1,chanpick
clr.b notifplaying
st backbeat
move.b 1(a0),IDNUM
jsr MakeSomeNoise
movem.l (a7)+,d0-d7/a0-a6
bra .cantshoot
.noscream2:
tst.w SecTimer(a0)
blt.s .canshoot
move.w TempFrames,d0
sub.w d0,SecTimer(a0)
bra .cantshoot
.canshoot:
move.l NastyShotData,a5
move.w #19,d1
.findonefree
move.w 12(a5),d0
blt.s .foundonefree
adda.w #64,a5
dbra d1,.findonefree
bra .cantshoot
.foundonefree:
move.l (a6),Noisex
move.w #200,Noisevol
move.w #9,Samplenum
move.b #1,chanpick
clr.b notifplaying
move.b #1,shotsize(a5)
move.b #10,shotpower(a5)
movem.l a5/a1/a0,-(a7)
move.b 1(a0),IDNUM
jsr MakeSomeNoise
movem.l (a7)+,a5/a1/a0
move.l ObjectPoints,a2
move.w (a5),d1
lea (a2,d1.w*8),a2
move.w (a1),oldx
move.w 4(a1),oldz
move.w PLR1_xoff,newx
move.w PLR1_zoff,newz
move.w #16,speed
move.w #0,Range
movem.l a5/a0,-(a7)
jsr HeadTowards
movem.l (a7)+,a5/a0
move.w newx,d0
move.w d0,(a2)
sub.w oldx,d0
move.w d0,shotxvel(a5)
move.w newz,d0
move.w d0,4(a2)
sub.w oldz,d0
move.w d0,shotzvel(a5)
move.l #%00100000,EnemyFlags(a5)
move.w 12(a0),12(a5)
move.w 4(a0),d0
add.w #6,d0
move.w d0,4(a5)
ext.l d0
asl.l #7,d0
move.l d0,accypos(a5)
move.l PLR1_yoff,d1
sub.l d0,d1
move.w distaway,d0
asr.w #4,d0
bgt.s .okokokok
moveq #1,d0
.okokokok
divs d0,d1
move.w d1,shotyvel(a5)
jsr GetRand
and.w #7,d0
add.w #50,d0
move.w d0,SecTimer(a0)
.cantshoot:
tst.b GotThere
beq.s .noteatyou
move.b #1,chanpick
move.w (a6),Noisex
move.w 2(a6),Noisez
move.w #50,Noisevol
move.w #2,Samplenum
st notifplaying
move.l a0,-(a7)
move.b 1(a0),IDNUM
jsr MakeSomeNoise
move.l (a7)+,a0
move.l #Cheese,FacesPtr
move.w #3,Cheese
move.w #-1,FacesCounter
move.w TempFrames,d0
sub.w d0,Energy
bra .carryonattack
.noteatyou:
move.l PLR1_Roompt,ToRoom
move.l objroom,FromRoom
move.w newx,oldx
move.w newz,oldz
move.w PLR1_xoff,newx
move.w PLR1_zoff,newz
jsr CanItBeSeen
tst.b CanSee
bne .carryonattack
move.b #0,17(a0)
.carryonattack:
rts